Teaching: Objects & Interaction at MIT
Type
Teaching /
Professional
Description
This course, led by Marcelo Coelho, explores design as the creation of form, order, and interactivity in everyday objects. Through hands-on workshops and two camera design projects, students develop skills in prototyping, digital fabrication, electronics, and interaction design. Emphasizing iteration, critique, and user experience, the course provides a strong foundation for contemporary product design practices.
Role
As Teaching Assistant, I taught CAD and parametric design, provided guidance in product and interaction design, electronics, and programming, and developed scripts for lens design-to-fabrication, featuring optics simulation, auto-focus, and lens 3D-printing integration.
Institution
MIT
Fall 2024
Course Staff
Marcelo Coelho - Lecturer
​Will McKenna - Technical Instructor
Xdd - Teaching Assistant
Sergio Mutis - Teaching Assistant
Featured Students
Ethan Change
Quincy Kuang
Christine Xu
Josh Randolph
Carlos Requena
Nicholas Durand
Marinka Peralta
Hanu Park




The Mighty Parrot
by Ethan Chang & Quincy Kuang
The Mighty Parrot is a shoulder-mounted embodied AI agent equipped with vision, hearing, speech, and simple movement to interpret and interact with the world. It engages both the wearer and other 'parrots,' creating a playful network of social, intelligent companions




SayCheese
by Ethan Chang & Quincy Kuang
SayCheese is a multi-perspective long-exposure cyanotype camera. By capturing an entire spatial experience in one image, this object invites users to explore photography as a medium for spatial reconstruction and narrative discovery.




ChronoCapture
by Carlos Requena & Nicholas Duran
ChronoCapture, is a wearable third-eye camera. Gliding around the user’s head, it captures raw, spontaneous moments from novel perspectives, creating unique and authentic visual memories of events and experiences.




Emotional Support Camera
by Christine Xu & Josh Randolph
The Emotional Support Camera is a playful, crank-operated device that documents a user's emotional states onto strips of cyanotype paper. By capturing the intensity and duration of emotions in a tactile, visual timeline, it becomes an expressive tool for self-reflection and emotional care.




OVO
by Christine Xu & Marinka Peralta
OVO is an interactive camera toy for kids that reinvents the tamagotchi concept, encouraging exploration and discovery. Instead of feeding it, OVO asks for photos of real-world objects, turning playtime into a treasure hunt that inspires curiosity, movement, and outdoor adventures.