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Teaching: Objects & Interaction at MIT

Type

Teaching / 

Professional

Description

This course, led by Marcelo Coelho, explores design as the creation of form, order, and interactivity in everyday objects. Through hands-on workshops and two camera design projects, students develop skills in prototyping, digital fabrication, electronics, and interaction design. Emphasizing iteration, critique, and user experience, the course provides a strong foundation for contemporary product design practices.

Role

As Teaching Assistant, I taught CAD and parametric design, provided guidance in product and interaction design, electronics, and programming, and developed scripts for lens design-to-fabrication, featuring optics simulation, auto-focus, and lens 3D-printing integration.

Institution

MIT

Fall 2024

Course Staff

Marcelo Coelho - Lecturer

​Will McKenna - Technical Instructor

Xdd - Teaching Assistant

Sergio Mutis - Teaching Assistant

Featured Students

Ethan Change

Quincy Kuang

Christine Xu

Josh Randolph

Carlos Requena

Nicholas Durand

Marinka Peralta

Hanu Park

The Mighty Parrot
by Ethan Chang & Quincy Kuang

The Mighty Parrot is a shoulder-mounted embodied AI agent equipped with vision, hearing, speech, and simple movement to interpret and interact with the world. It engages both the wearer and other 'parrots,' creating a playful network of social, intelligent companions

SayCheese
by Ethan Chang & Quincy Kuang

SayCheese is a multi-perspective long-exposure cyanotype camera. By capturing an entire spatial experience in one image, this object invites users to explore photography as a medium for spatial reconstruction and narrative discovery.

ChronoCapture
by Carlos Requena & Nicholas Duran

ChronoCapture, is a wearable third-eye camera. Gliding around the user’s head, it captures raw, spontaneous moments from novel perspectives, creating unique and authentic visual memories of events and experiences.

Emotional Support Camera
by Christine Xu & Josh Randolph

The Emotional Support Camera is a playful, crank-operated device that documents a user's emotional states onto strips of cyanotype paper. By capturing the intensity and duration of emotions in a tactile, visual timeline, it becomes an expressive tool for self-reflection and emotional care.

OVO
by Christine Xu & Marinka Peralta

OVO is an interactive camera toy for kids that reinvents the tamagotchi concept, encouraging exploration and discovery. Instead of feeding it, OVO asks for photos of real-world objects, turning playtime into a treasure hunt that inspires curiosity, movement, and outdoor adventures.

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